The vast majority of the framework code is exposed and editable within the IDE.As the second iteration, it takes advantage of modern languages (C#) and technologies (reflection on custom code) as well as working out some of the fundamental flaws in the design (now it allows you to place sprites directly in the map editor rather than only a path which must be externally connected to a sprite, and it doesn't try to be quite such a Wysywig editor because there are some things you want to happen at run time only and others you want at design time only). The Scrolling Game Development Kit version 2 is the second major iteration (rewrite) of a game development IDE and framework for exactly this kind of prototyping and simple 2-D game development.
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